Establish comprehensive quality infrastructure for a project that previously had zero tests, enabling confident refactoring and community contributions with automated guardrails. Port upstream enhancements for font normalization, image element support, and arrow binding preservation. 🏗️ Testing infrastructure: - Unit tests for SQLite persistence layer and element validation helpers - Integration tests for REST API, WebSocket broadcast, and arrow binding - E2E tests with Playwright for canvas rendering and real-time sync - Vitest + Playwright configuration with proper isolation 👷 CI/CD pipeline: - Auto-versioning from conventional commits on push to main - Auto-publish to NPM and Docker Hub on GitHub release - Matrix testing across Node 18/20/22 with pinned dependencies - Docker health check with diagnostic logging on failure - Preserve rollup status checks for branch protection gates 📦 Developer experience: - Interactive setup wizard for first-time configuration - Canvas clear confirmation and scene description tools - Frontend helpers extracted for testability 🔧 Upstream feature ports: - Font family normalization (string names to numeric IDs) - Image element support with file management API - Arrow binding preservation through server round-trips - Vite config fix for font subsetting worker chunk names - Idempotent database initialization for standalone Docker mode 🐛 Docker fixes: - Set EXCALIDRAW_DB_PATH in both Dockerfiles to writable /app/data/ - Make initDb() idempotent and closeDb() reset-safe for test isolation 🎯 Provides the safety net needed for rapid iteration — every PR is validated across 120 test cases before merge, and releases are fully automated from commit to published package. Co-authored-by: sanjibdevnathlabs <devnath.sanjib@gmail.com>
7 lines
225 B
JavaScript
7 lines
225 B
JavaScript
import { initDb } from '../../dist/db.js';
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import { startCanvasServer } from '../../dist/server.js';
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const dbPath = process.env.EXCALIDRAW_DB_PATH || '/tmp/excalidraw-e2e-test.db';
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initDb(dbPath);
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await startCanvasServer();
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