fix(core): settle a non-interactive agent's status before its exception unwinds

An exception escaping a non-interactive cycle re-raised before the status
handling, so a dying child stayed 'running' and its parent waited out the
timeout on a completion report the child could no longer send. Set the
terminal status and wake the parent on the way out too.
This commit is contained in:
Ahmed Allam
2026-08-04 06:14:54 +03:00
parent 4a455b1e62
commit 3bcf3778f0
2 changed files with 40 additions and 3 deletions
+7 -3
View File
@@ -780,17 +780,21 @@ async def _run_cycle( # noqa: PLR0912, PLR0915
await coordinator.set_status(agent_id, "failed", error=str(exc))
await notify_parent_on_terminal(coordinator, agent_id, "failed")
return None
if not interactive:
raise
if isinstance(exc, MaxTurnsExceeded):
status: Status = "stopped"
elif isinstance(exc, UserError | AgentsException | APIError):
status = "failed"
else:
status = "crashed"
logger.exception("agent run failed for %s; parking as %s", agent_id, status)
logger.exception("agent run failed for %s; marking %s", agent_id, status)
# Settle the status and wake the parent before the exception unwinds a
# non-interactive agent's task: a child that dies still owes its parent a
# report, and the parent would otherwise wait out its timeout on a message
# the dead child can no longer send.
await coordinator.set_status(agent_id, status, error=str(exc) or type(exc).__name__)
await notify_parent_on_terminal(coordinator, agent_id, status)
if not interactive:
raise
return None
else:
return cast("RunResultBase | None", stream)