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Use full Multiplayer/Single Player labels everywhere
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+3
-3
@@ -431,10 +431,10 @@ fn action_recover_bak<B: Backend>(terminal: &mut Terminal<B>, app: &mut App) ->
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name.to_string()
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};
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let date = s.mtime.as_deref().unwrap_or("?");
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let save_type = if s.is_online { "Multi" } else { "Single" };
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let save_type = if s.is_online { "Multiplayer" } else { "Single Player" };
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let playtime = format_playtime(s.playtime_seconds);
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format!(
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" {:<8} {:<16} {:<6} {:<8} {:>6} {}",
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" {:<8} {:<16} {:<14} {:<8} {:>6} {}",
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label_col,
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name_col,
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save_type,
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@@ -940,7 +940,7 @@ fn action_inspect_saves<B: Backend>(terminal: &mut Terminal<B>, app: &mut App) -
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let fields: Vec<(&str, &str, String)> = vec![
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("SlotName", ":", meta.slot_name.as_deref().unwrap_or("?").into()),
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("DisplayName", ":", meta.display_name.as_deref().unwrap_or("(unnamed)").into()),
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("Multiplayer", ":", (if meta.is_online { "yes" } else { "no" }).into()),
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("Game Type", ":", (if meta.is_online { "Multiplayer" } else { "Single Player" }).into()),
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("Was Multi", ":", (if meta.was_multiplayer { "yes" } else { "no" }).into()),
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("GameMode", ":", meta.game_mode.as_deref().unwrap_or("?").into()),
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("Level", ":", meta.level_name.as_deref().unwrap_or("?").into()),
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