Use full Multiplayer/Single Player labels everywhere

This commit is contained in:
2026-06-01 02:33:31 +02:00
parent eb0d810e65
commit df7c9334c3
+3 -3
View File
@@ -431,10 +431,10 @@ fn action_recover_bak<B: Backend>(terminal: &mut Terminal<B>, app: &mut App) ->
name.to_string()
};
let date = s.mtime.as_deref().unwrap_or("?");
let save_type = if s.is_online { "Multi" } else { "Single" };
let save_type = if s.is_online { "Multiplayer" } else { "Single Player" };
let playtime = format_playtime(s.playtime_seconds);
format!(
" {:<8} {:<16} {:<6} {:<8} {:>6} {}",
" {:<8} {:<16} {:<14} {:<8} {:>6} {}",
label_col,
name_col,
save_type,
@@ -940,7 +940,7 @@ fn action_inspect_saves<B: Backend>(terminal: &mut Terminal<B>, app: &mut App) -
let fields: Vec<(&str, &str, String)> = vec![
("SlotName", ":", meta.slot_name.as_deref().unwrap_or("?").into()),
("DisplayName", ":", meta.display_name.as_deref().unwrap_or("(unnamed)").into()),
("Multiplayer", ":", (if meta.is_online { "yes" } else { "no" }).into()),
("Game Type", ":", (if meta.is_online { "Multiplayer" } else { "Single Player" }).into()),
("Was Multi", ":", (if meta.was_multiplayer { "yes" } else { "no" }).into()),
("GameMode", ":", meta.game_mode.as_deref().unwrap_or("?").into()),
("Level", ":", meta.level_name.as_deref().unwrap_or("?").into()),