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4.1 KiB
4.1 KiB
Changelog
All notable changes to NotAlterra are documented in this file.
[v0.2.4] — 2026-06-01
Added
- SECURITY.md with vulnerability disclosure policy
- Release checklist in GOVERNANCE.md
- 32-test integration suite (guard, config, ops, gvas, ini backup/restore)
- Fuzz target for GVAS parser
- cargo clippy, cargo audit, and cargo-deny in CI
- deny(unsafe_code) in library crate
- Build script validates CHANGELOG has current version entry
Changed
- Zero compiler warnings
- Example dump_samples compiles and runs
[v0.2.3] — 2026-06-01
- Zero compiler warnings (
deny(unsafe_code),allow(dead_code)where intentional) - Example
dump_samplescompiles and runs - 100% function doc coverage with automated check script
last_path→save_path,last_scan→save_scan,config_path→ini_path- Windows executable renamed to
NotAlterra.exe - Diligence skill added for verification
Security
- Logged paths truncated at
Subnautica2/— personal paths removed
[v0.2.0] — 2026-06-01
- Zero compiler warnings (
deny(unsafe_code),allow(dead_code)where intentional) - Example
dump_samplescompiles and runs last_path→save_path,last_scan→save_scan,config_path→ini_path- Windows executable renamed to
NotAlterra.exe - Removed unused dependencies (sysinfo, log, simplelog)
- Playtime zero-padded to 2 digits (
03h 05m) - Header and blank rows non-navigable in pickers
Fixed
- Playtime extraction on production saves (fallback byte-scan for DoubleProperty)
- File picker column alignment and spacing tightened
[v0.1.3] — 2026-06-01
- Zero compiler warnings (
deny(unsafe_code),allow(dead_code)where intentional) - Example
dump_samplescompiles and runs - "Multiplayer" / "Single Player" used consistently throughout picker and inspector
- Release archives moved to
builds/directory - Playtime zero-padded to 2 digits (03h 05m)
- Header and blank rows non-navigable in pickers
Fixed
- Playtime extraction on production saves (fallback byte-scan for DoubleProperty)
- File picker column alignment and spacing tightened
[v0.1.2] — 2026-06-01
- Zero compiler warnings (
deny(unsafe_code),allow(dead_code)where intentional) - Example
dump_samplescompiles and runs - Replaced process detection (
tasklist/pgrep) with startup warning modal to avoid Windows Defender false-positive (Trojan:Win32/Wacatac.C!ml) - "Online" / "Local" renamed to "Multiplayer" / "Single Player" throughout
- Date format changed to
YYYY-Mon-DD HH:MM - Status bar text removed — whale-only row
- "Back" option added to .ini submenu
- All save/ini operations now show file counts
Fixed
- .ini backup now shows OK confirmation dialog
- .ini restore returns file count
- Fullbackup restore returns file count
- Dashboard stats filter by
savegame_*prefix - OK dialog width padding prevents text clipping
- File picker column alignment tightened
[v0.1.1] — 2026-05-31
Changed
-
Zero compiler warnings (
deny(unsafe_code),allow(dead_code)where intentional) -
Example
dump_samplescompiles and runs -
"Recover .sav file from .bak" renamed to "Recover save file" (less technical)
-
Dashboard stats now filter by
savegame_*prefix, matching the file picker -
Save/Backup labels pluralize based on count
-
Zero compiler warnings (
deny(unsafe_code),allow(dead_code)where intentional) -
Example
dump_samplescompiles and runs -
Improved game-running exit message — explains why save files are at risk
Fixed
- Background scan thread panic no longer hangs the application
- Arrow-key navigation no longer overshoots —
KeyEventKind::Releaseevents filtered - GVAS metadata popup renders all 11 fields (was clipped to 2 because of
Paragraph::new(Span)) - Header path now shows tail of path (e.g.
…\Subnautica2\Saved\SaveGames) instead of truncated prefix - Confirmation popup always appears — hard
require_backupblock replaced with soft warning
Security
- Game-running detection at launch and before each destructive operation
.inidelete guarded by requiring at least oneini_backup_*directory