fix(agents): let an agent wait on what it already said (#1020)

* let an agent wait on what it already said

An agent that answers in plain text is nudged to call a tool, and the only tool
that hands control back takes a required message. So it says the same thing
twice: once as text the user has already read, once as the argument it had to
supply to stop. Seen on a run whose whole instruction was "hi" - a greeting, then
the same greeting again through respond_to_user.

message is optional now. The nudge arms the tool with the text that was
delivered and says not to repeat it, so an agent that has said its piece can park
on it with an empty call. Anything it does want to add it passes normally.

Parking still cannot leave the user on silence: an empty call is refused unless
something was actually said, and the arming is single use - execution clears it
as soon as a turn ends any other way.

The interactive prompt now also says to answer and stop in one respond_to_user
call, which is what avoids the nudge in the first place.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

* drop the worked example from the interactive prompt

"the user greeted you, asked something you can answer outright, or you need a
decision" was the run I had been reading, written into a rule that holds
whatever the reason. The rule is that replying and stopping is one call; listing
occasions only invites the model to check whether this is one of them.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

* drop the arming flag; an empty message just waits

Passing the delivered text from execution into the tool, and refusing an empty
call without it, was machinery guarding against an agent parking having said
nothing. That leaves the user looking at "waiting for your reply" with a cursor
in front of them - they type. It does not need a mechanism.

What is left is the default on message, and the nudge saying the text already
landed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

* only offer waiting on words that were written

The nudge told every agent its text had already been delivered, but it fires
whenever a turn leaves the agent running, and a turn can end with no tool call
and no text at all - _final_output_preview has carried <none> and <empty>
branches all along. An agent that said nothing was being invited to wait on an
answer the user never received, leaving them at a bare prompt.

It now reads the turn: waiting on what was said is offered only when something
was, and otherwise the agent is told plainly that the user has read nothing and
to send its message.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

* leave the continuation nudge alone

Rewording it meant asserting from the outside whether the agent had spoken, and
the nudge fires whenever a turn leaves the agent running - text or no text. The
agent knows which it did without being told, so the guidance belongs in its
prompt, where the condition is its own to read.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

* say it in the nudge, where the agent is reading

An agent stranded by the nudge reasons off the nudge. Told only to call
respond_to_user, it supplies a message, and since it has just answered in plain
text that message is the same answer again. The system prompt saying otherwise
sits thousands of tokens earlier and loses.

The clause goes on the line the agent acts on: call respond_to_user, with no
message if it has already said it. That reads true whatever the turn did,
including one that produced no text, because the agent is the one who knows
which — nothing here has to work it out from the outside.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Ahmed Allam
2026-08-09 00:57:16 +03:00
committed by GitHub
co-authored by Claude Opus 4.8
parent 0b9e029a5d
commit 58df71d3db
5 changed files with 73 additions and 2 deletions
+2
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@@ -39,6 +39,8 @@ INTERACTIVE BEHAVIOR:
- To end the whole engagement, call the lifecycle tool: finish_scan (root) or agent_finish (subagent).
- A turn that ends with plain text and no tool call does NOT stop you: the system nudges you to continue and will re-run you. Do not rely on going silent to pause — it will not pause you.
- Answering a user question: put the answer in respond_to_user's message. Do not write the answer as plain text and then fall silent — that does not reach a stopping point, it just triggers a continuation nudge.
- If all you want to do is reply and stop, that whole turn is ONE respond_to_user call carrying the answer. Do not write the answer as text and then call respond_to_user as well: the user reads it twice.
- If you do end a turn on plain text and the nudge arrives, your words already reached the user. Do not restate them: call respond_to_user with NO message to simply wait, or with only whatever you still need to add.
- You may include brief explanatory text before a tool call, and you can narrate while you work — plain text is shown to the user as you go. Narrating is free; respond_to_user is specifically the act of WAITING for the user, so do not call it just to give a status update.
- Respond naturally when the user asks questions or gives instructions.
- While actively working on a task, every turn should carry exactly one tool call — use think to plan, the appropriate tool to act, and respond_to_user only when you genuinely need the user.
+1 -1
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@@ -830,7 +830,7 @@ async def _append_tool_required_message(
"execution and never hands control to the user: it is shown to the user, and the "
"run continues. Continue immediately and call exactly one tool. "
"If you have something to tell the user and nothing to do until they reply, "
"call respond_to_user. "
"call respond_to_user — with no message if you have already said it. "
"If you are blocked waiting for another agent, call wait_for_agents. "
f"If the whole engagement is complete, call {finish_tool}. "
"Otherwise use the appropriate execution or planning tool. "
+5 -1
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@@ -15,7 +15,7 @@ def _ctx(ctx: RunContextWrapper) -> dict[str, Any]:
@function_tool
async def respond_to_user(ctx: RunContextWrapper, message: str) -> str:
async def respond_to_user(ctx: RunContextWrapper, message: str = "") -> str:
"""Answer the user and hand control back to them.
This is the ONLY way to yield to the user. Delivering the message and
@@ -45,6 +45,10 @@ async def respond_to_user(ctx: RunContextWrapper, message: str) -> str:
have followed the tool calls that led here. Lead with the
answer or the decision you need, and if you are blocked, say
exactly what you need from them.
Omit it when you have just said your piece as plain text and
only need to wait: that text has already reached them, and
repeating it makes them read the same answer twice.
"""
inner = _ctx(ctx)
coordinator = coordinator_from_context(inner)
+37
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@@ -1228,3 +1228,40 @@ async def test_wait_kind_survives_a_snapshot_round_trip() -> None:
assert restored.wait_kinds["root"] == "user"
assert restored.idle_resume_counts["root"] == 1
assert await execution._plain_waiting_timeout(restored, "root") is None
@pytest.mark.asyncio
async def test_interactive_nudge_offers_waiting_without_repeating() -> None:
"""The nudge is the instruction an agent reads when it is stranded here.
It is where the option to wait on what was already said has to be, not only
in the system prompt: an agent that ended a turn on plain text reasons off
this text, and without the clause it restates its answer to reach a tool
call, so the user reads it twice.
The clause holds whatever the turn did, because the agent is the one who
knows whether it spoke — this fires for a turn that produced no text at all.
"""
items = await execution._append_tool_required_message(
session=None,
context={"parent_id": None},
attempt=1,
limit=3,
interactive=True,
)
assert "with no message if you have already said it" in items[0]["content"]
@pytest.mark.asyncio
async def test_autonomous_nudge_does_not_offer_the_user() -> None:
"""There is nobody attached to an autonomous run to wait for."""
items = await execution._append_tool_required_message(
session=None,
context={"parent_id": None},
attempt=1,
limit=3,
interactive=False,
)
assert "respond_to_user" not in items[0]["content"]
+28
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@@ -64,3 +64,31 @@ async def test_a_message_that_already_arrived_is_taken_instead_of_parking() -> N
assert result["wait_outcome"] == "message_arrived"
assert result["pending_messages"] == 1
assert coordinator.statuses["root"] == "running"
async def _call_without_message(context: dict[str, Any]) -> dict[str, Any]:
ctx = ToolContext(
context=context,
tool_name="respond_to_user",
tool_call_id="call-1",
tool_arguments="{}",
)
raw = await respond_to_user.on_invoke_tool(ctx, "{}")
return json.loads(raw) # type: ignore[no-any-return]
@pytest.mark.asyncio
async def test_parks_without_a_message() -> None:
"""An agent that has already said its piece as plain text can just wait.
The nudge is what leaves it here, and while a message was required the only
way to stop was to send the same answer a second time.
"""
context = await _context(interactive=True)
result = await _call_without_message(context)
assert result["success"] is True
assert result["wait_outcome"] == "waiting"
assert result["message"] == ""
assert context["coordinator"].statuses["root"] == "waiting"