15 Commits
Author SHA1 Message Date
58df71d3db fix(agents): let an agent wait on what it already said (#1020)
* let an agent wait on what it already said

An agent that answers in plain text is nudged to call a tool, and the only tool
that hands control back takes a required message. So it says the same thing
twice: once as text the user has already read, once as the argument it had to
supply to stop. Seen on a run whose whole instruction was "hi" - a greeting, then
the same greeting again through respond_to_user.

message is optional now. The nudge arms the tool with the text that was
delivered and says not to repeat it, so an agent that has said its piece can park
on it with an empty call. Anything it does want to add it passes normally.

Parking still cannot leave the user on silence: an empty call is refused unless
something was actually said, and the arming is single use - execution clears it
as soon as a turn ends any other way.

The interactive prompt now also says to answer and stop in one respond_to_user
call, which is what avoids the nudge in the first place.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

* drop the worked example from the interactive prompt

"the user greeted you, asked something you can answer outright, or you need a
decision" was the run I had been reading, written into a rule that holds
whatever the reason. The rule is that replying and stopping is one call; listing
occasions only invites the model to check whether this is one of them.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

* drop the arming flag; an empty message just waits

Passing the delivered text from execution into the tool, and refusing an empty
call without it, was machinery guarding against an agent parking having said
nothing. That leaves the user looking at "waiting for your reply" with a cursor
in front of them - they type. It does not need a mechanism.

What is left is the default on message, and the nudge saying the text already
landed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

* only offer waiting on words that were written

The nudge told every agent its text had already been delivered, but it fires
whenever a turn leaves the agent running, and a turn can end with no tool call
and no text at all - _final_output_preview has carried <none> and <empty>
branches all along. An agent that said nothing was being invited to wait on an
answer the user never received, leaving them at a bare prompt.

It now reads the turn: waiting on what was said is offered only when something
was, and otherwise the agent is told plainly that the user has read nothing and
to send its message.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

* leave the continuation nudge alone

Rewording it meant asserting from the outside whether the agent had spoken, and
the nudge fires whenever a turn leaves the agent running - text or no text. The
agent knows which it did without being told, so the guidance belongs in its
prompt, where the condition is its own to read.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

* say it in the nudge, where the agent is reading

An agent stranded by the nudge reasons off the nudge. Told only to call
respond_to_user, it supplies a message, and since it has just answered in plain
text that message is the same answer again. The system prompt saying otherwise
sits thousands of tokens earlier and loses.

The clause goes on the line the agent acts on: call respond_to_user, with no
message if it has already said it. That reads true whatever the turn did,
including one that produced no text, because the agent is the one who knows
which — nothing here has to work it out from the outside.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

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Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-09 00:57:16 +03:00
Ahmed Allam 3bcf3778f0 fix(core): settle a non-interactive agent's status before its exception unwinds
An exception escaping a non-interactive cycle re-raised before the status
handling, so a dying child stayed 'running' and its parent waited out the
timeout on a completion report the child could no longer send. Set the
terminal status and wake the parent on the way out too.
2026-08-04 06:14:54 +03:00
Ahmed AllamandAhmed Allam b6cf156e95 fix(tools): tell a waiting parent when stop_agent stops its child 2026-08-02 15:43:43 +03:00
Ahmed AllamandAhmed Allam 002712284a fix(core): wake the parent when a child ends without a completion report 2026-08-02 15:43:43 +03:00
Ahmed AllamandAhmed Allam 1c1fa49961 refactor(tools): split wait_for_message into respond_to_user + wait_for_agents
One tool was doing three jobs (wait on the user, wait on other agents, and
- wrongly - wait for a long-running command), so the driver had to guess which
one an agent meant and used parent_id as the proxy: the root waits for a human,
everyone else waits for agents. That proxy is wrong, since the user can message
any agent from the TUI's agent tree.

Tool identity now carries the intent, and the coordinator records it as a
wait_kind that survives snapshot/restore:

  respond_to_user  -> wait_kind="user",   never auto-resumed (root or not)
  wait_for_agents  -> wait_kind="agents", auto-resumed on a 300s timer
  recovery exhaust -> wait_kind="stalled"

respond_to_user fuses the message and the yield into one call, so there is no
way to answer and then forget to stop - the two-step that gpt-4o-mini skipped
2/2 in live testing. Plain text still renders as before.

Auto-resume is also bounded now: an agent that re-parks after every timeout
burned a model turn every 300s for the rest of the scan (and, since parked
children notify their parent, spammed the parent's inbox on the same cycle).
After _MAX_IDLE_AUTO_RESUMES it stays parked until a real message arrives.
2026-08-02 02:15:51 +03:00
Ahmed AllamandAhmed Allam 742f382836 docs(core): correct the rationale for notifying a stalled child's parent
The user can message any agent from the TUI, not only the root, so the
justification is that the parent is an agent with no other way to learn
the child parked - not that the child has no human resumer.
2026-08-02 02:15:51 +03:00
Ahmed AllamandAhmed Allam 8f1bb64d16 fix(core): tell the parent when an interactive subagent parks
Parking is self-service only for the root, which the user is watching.
A parked child owes its parent a report it can no longer send, so the
parent would wait out its full timeout for nothing.
2026-08-02 02:15:51 +03:00
Ahmed AllamandAhmed Allam 6eec34df24 fix(core): persist the tool-call recovery counter across resumes
An exhausted agent parked in 'waiting' got a fresh nudge budget on every
600s auto-resume, so a wedged agent could nudge-park-nudge indefinitely.
Track the count on the coordinator, snapshot it, and reset it only on
real input or an explicit lifecycle tool.
2026-08-02 02:15:51 +03:00
Ahmed AllamandAhmed Allam f6f9469e00 fix(core): stop interactive runs stalling on a missing tool call
Interactive turns ended by plain text left the agent parked in 'waiting'
forever. Require an explicit lifecycle tool in both modes and nudge a
text-only turn back into a tool call, bounded by a recovery limit.
2026-08-02 02:15:51 +03:00
devin-ai-integration[bot]andGitHub 5602bc23ca fix: pre-v1-style lifecycle resilience — mailbox delivery, uniform revival, unexitable runner, waiting timeout, broader retries, crash-safe identity (#923) 2026-08-01 11:17:08 -07:00
alex sandGitHub a9deb84260 fix(llm): surface structured provider refusals (#944)
* fix(llm): surface structured provider refusals

* fix(llm): settle refused autonomous agents
2026-07-31 10:57:42 -04:00
e037d8d727 fix: recoverable guardrail blocks and decoupled crash-notify (#919)
Co-authored-by: Ahmed Allam <ahmed39652003@gmail.com>
2026-07-27 16:28:48 -07:00
Ahmed AllamandAhmed Allam 082d4ae62c fix(runtime): wake parent when child hits a terminal state (MaxTurnsExceeded) 2026-07-27 04:27:21 -07:00
c55a8fa4ba feat(runtime): graduated wrap-up warnings, budget reserve, and interactive budget pause/continue (#893)
Co-authored-by: Ahmed Allam <ahmed39652003@gmail.com>
2026-07-26 20:37:14 -07:00
Mads HvelplundGitHubgreptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com>greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com>
962d4459d9 Add configurable token / cost usage limits (#576)
* fix: resolve pre-commit check failures

- Change RuntimeError to TypeError for type validation in report/writer.py
- Update pyupgrade to v3.21.2 for Python 3.14 compatibility

* feat(cli): add --max-budget-usd flag

Raises BudgetExceededError in ReportUsageHooks after each LLM call when
accumulated cost reaches the limit, with clean "stopped" status and
child-agent cancellation in non-interactive mode.

* test: add budget enforcement unit tests

7 tests covering no-budget, under-budget, at-limit, over-limit, error
message content, None report state, and exception hierarchy.
Also adds pytest/pytest-asyncio to dev deps and a mypy override for tests.

* fix(budget): validate positive budget and check the live cost ledger

Two hardening fixes for --max-budget-usd enforcement:

- Reject non-positive budgets. ReportUsageHooks now raises ValueError for
  max_budget_usd <= 0, and the CLI validates the flag via a custom argparse
  type so '--max-budget-usd 0' fails fast with a friendly message instead of
  silently killing the scan on the first model response.
- Read the live cost. The budget check now reads ReportState.get_total_llm_cost()
  (the live ledger) instead of the persisted run-record snapshot, so it stays
  accurate even when a usage save fails after a model call.

* fix(budget): stop the entire scan deterministically when the limit is hit

Previously a BudgetExceededError was handled per-agent: it was swallowed in
interactive mode (the loop kept waiting), a child's error escaped its detached
task as an unretrieved-exception warning, the parent was never released from
wait_for_message, and the stop was logged at ERROR with a traceback as if the
agent had failed.

Replace that with a single scan-wide signal on the coordinator:

- AgentCoordinator.trigger_budget_stop() sets a flag and wakes every parked
  agent; wait_for_message returns as soon as the flag is set.
- The run loops check coordinator.budget_stopped and raise to exit cleanly,
  marking themselves 'stopped'. The root's exception reaches run_strix_scan's
  handler, which cancels descendants and tears the scan down once; child
  exceptions are swallowed in their detached task.
- The budget stop is logged at INFO, not as a failure.

This is deterministic regardless of tree depth or which agent first sees the
limit, fixing the interactive/TUI hang where a deep agent's stop never reached
a parked root. Also re-raises BudgetExceededError explicitly in the stream
handler so it can't be mistaken for the LiteLLM 'after shutdown' race.

* fix(budget): treat a budget stop as a clean stop in the TUI

Add an explicit BudgetExceededError handler in the TUI scan thread so that, if
the error ever reaches it, the budget stop is logged as a graceful stop rather
than surfaced as a red scan error by the broad 'except Exception'. The runner
normally absorbs the error and returns cleanly, so this is defensive depth for
a money-spending feature.

* docs(cli): document --max-budget-usd behavior and limitations

Clarify that the budget is cumulative across all agents, checked after each
model response, that the scan stops cleanly (not as a failure), that the value
must be > 0, and that spend can slightly overshoot due to in-flight calls and
best-effort cost estimation.

* Apply suggestions from code review

Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com>

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Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com>
2026-06-22 11:17:08 -04:00